JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<link rel="stylesheet" href="https://yomotsu.github.io/virtualInput/virtualInput.css">
<script src="https://threejs.org/build/three.min.js"></script>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://yomotsu.github.io/meshwalk.js/dist/meshwalk.js"></script>
<script src="https://cdn.rawgit.com/waverider404/xmas2014/gh-pages/lib/virtualInput.js"></script>
CSS
body {
color: "black";
}
#joystick1,
#joystick2{
bottom: 30px;
}
#button2{
bottom: 240px;
right: 80px;
}
#joystick1{left: 50px;}
#joystick2{right: 50px;}
@media ( max-width: 768px ) {
#joystick1,
#joystick2{
bottom:0px;
}
#joystick1{left: 0px;}
#joystick2{right: 0px;}
}
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
var world, min, max, partition, octree, playerRadius = 1, playerObjectHolder, playerController;
var keyInputControl;
var tpsCameraControl;
MW.install( THREE );
world = new MW.World();
min = new THREE.Vector3( -10000000000, -1500, -10000000000 );
max = new THREE.Vector3( 10000000000, 1500, 10000000000 );
partition = 5;
octree = new MW.Octree( min, max, partition );
world.add( octree );
var vent = new THREE.EventDispatcher();
var joystick1 = new virtualInput.Joystick( $( document.body ), 120, { id: 'joystick1' } );
var joystick2 = new virtualInput.Joystick( $( document.body ), 120, { id: 'joystick2' } );
var clock = new THREE.Clock();
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.gammaFactor = 2.2;
renderer.gammaOutput = true;
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
//controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var loader = new THREE.GLTFLoader();
loader.setCrossOrigin( 'anonymous' );
var scale = 50;
//var url = "https://raw.githubusercontent.com/lasalvavida/glTF-Sample-Models/2.0/2.0/Avocado/glTF/Avocado.gltf";
var url =...