JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawcdn.githack.com/mattatz/THREE.Tree/master/Tree.js"></script>
<script src="https://rawcdn.githack.com/mattatz/THREE.Tree/master/TreeGeometry.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/Stats.js"></script>
<script src="https://threejs.org/examples/js/modifiers/SimplifyModifier.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r95/examples/js/loaders/GLTFLoader.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;
var stats;
init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: true
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();
	stats = new Stats();
	stats.domElement.style.position = 'absolute';
	stats.domElement.style.top = '0px';
	stats.domElement.style.zIndex = 100;
	container.appendChild( stats.domElement );

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

 var loader = new THREE.GLTFLoader();
    loader.setCrossOrigin( 'anonymous' );

    var scale = 10;
    //var url = "https://raw.githubusercontent.com/lasalvavida/glTF-Sample-Models/2.0/2.0/Avocado/glTF/Avocado.gltf";
    var url = "https://cdn.glitch.com/dbf6baf4-c41d-4fec-8cd4-cea32413d3f9%2Fscene%20(10).glb?1543632878571";
    loader.load(url, function (data) {
        gltf = data;
        var object;
        if ( gltf.scene !== undefined ) {
            object = gltf.scene; // default scene
        } else if ( gltf.scenes.length > 0 ) {
            object = gltf.scenes[0]; // other scene
        }
        object.scale.set(scale, scale, scale);
  console.log(object.children[0].children[0].children[1])
  
  var geo = object.children[0].children[0].children[1].geometry
  
  var modifier = new...