JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/Stats.js"></script>
<script src="https://threejs.org/examples/js/modifiers/SimplifyModifier.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
var collider = [];
var stats;
var sphere
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
// mesh
var sphereGeometry = new THREE.SphereBufferGeometry(100, 32, 16);
var modifier = new THREE.SimplifyModifier();
var simplified = new THREE.Mesh(sphereGeometry)
simplified.material = new THREE.MeshNormalMaterial();
simplified.material.flatShading = true;
var count = Math.floor( simplified.geometry.attributes.position.count * .1 );
simplified.geometry = modifier.modify( simplified.geometry, count );
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
sphere = new THREE.Mesh(new THREE.Geometry().fromBufferGeometry(simplified.geometry), sphereMaterial);
sphere.position.y = 100;
scene.add(sphere);
for(var i = 0; i<10; i++){
...