JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/Stats.js"></script>
<script src="https://threejs.org/examples/js/modifiers/SimplifyModifier.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;
var collider = [];
var stats;
var sphere
init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

// STATS
	stats = new Stats();
	stats.domElement.style.position = 'absolute';
	stats.domElement.style.top = '0px';
	stats.domElement.style.zIndex = 100;
	container.appendChild( stats.domElement );

  
    // mesh
    
    var sphereGeometry = new THREE.SphereBufferGeometry(100, 32, 16);
    
     var modifier = new THREE.SimplifyModifier();
         var simplified = new THREE.Mesh(sphereGeometry)
					simplified.material = new THREE.MeshNormalMaterial();
				simplified.material.flatShading = true;
					var count = Math.floor( simplified.geometry.attributes.position.count * .1 );
          
					simplified.geometry = modifier.modify( simplified.geometry, count );
          
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    sphere = new THREE.Mesh(new THREE.Geometry().fromBufferGeometry(simplified.geometry), sphereMaterial);
    sphere.position.y = 100;
    scene.add(sphere);

for(var i = 0; i<10; i++){
   ...