JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="https://cdn.rawgit.com/mrdoob/three.js/r85/build/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r85/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r85/examples/js/loaders/GLTF2Loader.js"></script>
<div id="container"></div>
<script type="module">
// Simple three.js example
var mesh, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer();
renderer.setSize( window.innerWidth, window.innerHeight );
document.body.appendChild( renderer.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera );
// ambient
scene.add( new THREE.AmbientLight( 0xffffff ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxisHelper( 20 ) );
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var loader = new THREE.GLTF2Loader();
loader.setCrossOrigin( 'anonymous' );
var scale = 10;
var url = "https://cdn.rawgit.com/cx20/gltf-test/b6900f6f4d755a71691aaef5a19279da7472b69f/tutorialModels/Corset/glTF/Corset.gltf";
loader.load(url, function (data) {
gltf = data;
var object;
if ( gltf.scene !== undefined ) {
object = gltf.scene; // default scene
} else if ( gltf.scenes.length > 0 ) {
object = gltf.scenes[0]; // other scene
}
object.scale.set(scale, scale, scale);
var animations = gltf.animations;
if ( animations && animations.length ) {
...
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}