three.js ~ example ~ Mr.doob
2012-01-05 ~
by realhunts
JavaScript
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
var light = new THREE.DirectionalLight( 0xffffff );
light.position.set( 0, 3000, 3000 );
scene.add( light );
geometry = new THREE.SphereGeometry(150, 32, 24);
// material = new THREE.MeshNormalMaterial();
material = new THREE.MeshPhongMaterial( { color: 0xff0000, specular: 0xff0000, shading: THREE.FlatShading } );
mesh = new THREE.Mesh(geometry, material);
scene.add(mesh);
/*mesh.traverse( function ( child ) {
if ( child instanceof THREE.Mesh )
child.material = new THREE.MeshPhongMaterial( {
color: 0xff0000, specular: 0xff0000, shading: THREE.FlatShading } )
});*/
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
mesh.rotation.x += 0.01;
mesh.rotation.y += 0.02;
renderer.render(scene, camera);
}