JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
  <script type="text/javascript" src="https://rawcdn.githack.com/foo123/MOD3/master/build/mod3.bundle.js"></script>
    <script type="text/javascript" src="https://rawcdn.githack.com/foo123/MOD3/master/examples/js/Tween.js"></script>
    <script>
    /**
*
* MOD3  Plugin for Three.js
*
*
**/
!function(MOD3, undef){
"use strict";

var ModConstant = MOD3.ModConstant,
    X = ModConstant.X, Y = ModConstant.Y, Z = ModConstant.Z,
    XYZ = MOD3.xyz, XYZi = MOD3.XYZi, V = MOD3.VecArray,
    VertexThree, MeshThree
;

VertexThree = MOD3.VertexThree = MOD3.Class( MOD3.VertexProxy, {
    
    constructor: function VertexThree( vertex, mesh ) {
        var self = this;
        self.$super('constructor', vertex, mesh);
        self.name = "VertexThree";
    },
    
    setVertex: function( vt ) {
        var self = this;
        /* Three js uses vector3 now instead of vertex */
        self.vertex = vt;
        self.original = new V( [vt.x, vt.y, vt.z] );
        return self;
    },
    
    getXYZ: function( ) {
        var vt = this.vertex, xyz = new V(3);
        xyz[0] = vt.x; xyz[1] = vt.y; xyz[2] = vt.z;
        return xyz;
    },
    
    getX: function( ) {
        return this.vertex.x;
    },
    
    getY: function( ) { 
        return this.vertex.y;
    },
    
    getZ: function( ) {
        return this.vertex.z;
    },
    
    getValue: function( axis )  {
        return this.vertex[ XYZ[XYZi[axis]] ] || 0;
    },

    setXYZ: function( xyz ) {
        var vt = this.vertex;
        vt.x = xyz[0]; vt.y = xyz[1]; vt.z = xyz[2]-500;
        return this;
    },
    
    setX: function( vo ) {
        this.vertex.x = vo;
        return this;
    },
    
    setY: function( vo ) {
        this.vertex.y = vo;
        return this;
    },
    
    setZ: function( vo ) {
        this.vertex.z = vo;
        return this;
    },

   ...

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh
    var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    sphere.position.y = 100;
   // scene.add(sphere);

    var planeGeometry = new THREE.PlaneGeometry(500, 500, 10, 10);
    var planeMaterial = new THREE.MeshLambertMaterial({
        color: 0x888888,
        side: THREE.DoubleSide
    });
    var plane = new THREE.Mesh(planeGeometry, planeMaterial);
    plane.rotation.x = -Math.PI / 2;
   // scene.add(plane);
    
     var materials=[];
                for (var mii=0;mii<6;mii++)
                {
                    var mat=new THREE.MeshBasicMaterial( { color: 0xffffff, side: THREE.DoubleSide } );
                    materials.push( mat );
                }
                cube =new THREE.Mesh( new THREE.PlaneGeometry(500, 500, 10, 10), new THREE.MeshFaceMaterial( materials) );
                scene.add( cube...