JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
var drawingCanvas = document.createElement("canvas");
drawingCanvas.width = 100;
drawingCanvas.height = 100;
var drawContext = drawingCanvas.getContext("2d");
document.body.appendChild(drawingCanvas)
function draw( x, y, material ) {
//drawContext.moveTo( 0, 0 );
drawContext.strokeStyle = '#000000';
drawContext.lineTo( x, y );
drawContext.stroke();
// reset drawing start position to current position.
// need to flag the map as needing updating.
material.map.needsUpdate = true;
}
var plane;
var raycaster = new THREE.Raycaster();
var mouse = new THREE.Vector2();
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
controls.enabled = false
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
drawContext.fillStyle = "#ff0000";
drawContext.fillRect(0, 0, 100, 100);
var planeGeometry = new THREE.PlaneGeometry(500, 500, 10, 10);
var planeMaterial = new THREE.MeshLambertMaterial({
color: 0x888888,
map: new THREE.CanvasTexture( drawingCanvas ),
side: THREE.DoubleSide
});
planeMaterial.map.wrapS =...