JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/libs/tween.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/gsap/1.20.4/TweenMax.min.js"></script>
<button id="btnMove" style="position: absolute;">
 Move
</button>

CSS

body{
  overflow: hidden;
  margin: 0;
}

Babel + JSX

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(60, window.innerWidth / window.innerHeight, 0.01, 1000);
camera.position.set(0, 0, 5);
var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var controls = new THREE.OrbitControls(camera, renderer.domElement);

var radius = 1;

var Tree = function(){
	//modèle 3d
	this.mesh = new THREE.Object3D();
	this.mesh.name = "tree";

	// tronc
	var geomTronc = new THREE.CubeGeometry(0.020, 0.02, 0.020);
	var matTronc = new THREE.MeshBasicMaterial({color: "white", wireframe: false});
	var tronc = new THREE.Mesh(geomTronc, matTronc);
	tronc.position.set(0,0,0);
  tronc.rotation.x = -Math.PI * 0.5;
	tronc.castShadow = true;
	tronc.receiveShadow = true;
	//this.mesh.add(tronc);

	// arbre
	var geomArbre = new THREE.CubeGeometry(.050,.050,.050);
	var matArbre = new THREE.MeshBasicMaterial({color: "red", wireframe: true});
	var arbre = new THREE.Mesh(geomArbre, matArbre);
	arbre.position.set(0,.030,0);
	//tronc.add(arbre);

}



var sphere = new THREE.Mesh(new THREE.SphereGeometry(radius, 32, 24), new THREE.MeshBasicMaterial({color: "gray", wireframe: true}));
scene.add(sphere);

function createTree(){
	tree=[]
	for (var i = 0; i < 1000; i++){
		tree[i]=new Tree();
    let rx=Math.random() * Math.PI * 2;
		let ry=Math.random() * Math.PI;
		tree[i].mesh.position.setFromSphericalCoords(1 + .010, ry, rx);
		tree[i].mesh.lookAt(sphere.position);
		//don't works
    //tree[i].mesh.rotation.x=-Math.PI/2 
    scene.add(tree[i].mesh);

	}
}

//at the center of the sphere to illustrate what the object looks like
var singletree;
singleTree= new Tree()
//scene.add(singleTree.mesh)

var up = 0, left = 0;


var box = new THREE.Mesh(new THREE.BoxGeometry(0.2, 0.2, 0.2), new THREE.MeshBasicMaterial({color: "red", wireframe: true}));
box.position.setFromSphericalCoords(radius + 0.1, THREE.Math.degToRad(up),...