JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
function computeFaceCentroids( geometry ) {
var f, fl, face;
for ( f = 0, fl = geometry.faces.length; f < fl; f ++ ) {
face = geometry.faces[ f ];
face.centroid = new THREE.Vector3( 0, 0, 0 );
if ( face instanceof THREE.Face3 ) {
face.centroid.add( geometry.vertices[ face.a ] );
face.centroid.add( geometry.vertices[ face.b ] );
face.centroid.add( geometry.vertices[ face.c ] );
face.centroid.divideScalar( 3 );
} else if ( face instanceof THREE.Face4 ) {
face.centroid.add( geometry.vertices[ face.a ] );
face.centroid.add( geometry.vertices[ face.b ] );
face.centroid.add( geometry.vertices[ face.c ] );
face.centroid.add( geometry.vertices[ face.d ] );
face.centroid.divideScalar( 4 );
}
}
}
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var sphereGeometry = new THREE.BoxGeometry(100, 100, 100);
var sphereMaterial = new THREE.MeshLambertMaterial({
...