JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor("black");
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh
var x = 0, y = 0;

var points = [];
var n = 50; // number of points - more points the slower the car
var r = 450; //radius
for (var i = 0; i < n + 1; i++) {
    points.push( new THREE.Vector2((r + (r/5)*Math.sin(8*i*Math.PI/n))* Math.cos(2*i*Math.PI/n), (r + (r/10)*Math.sin(6*i*Math.PI/n)) * Math.sin(2*i*Math.PI/n)));
} 

// Create a curve based on the points
var curve = new THREE.SplineCurve([new THREE.Vector3(473.17910185311024, 0, -58.154548629516114),
	new THREE.Vector3(241.11097379063594, 0, 171.50657896895507),
	new THREE.Vector3(-207.8494494285071, 0, 97.5072167002813),
	new THREE.Vector3(-383.785318791128, 0, 491.1365363371675),
	new THREE.Vector3(306.0651276057813, 0, 464.82917108014715)])
//curve.closed = true
console.log(curve)

var pm = []
for(var i = 0; i<curve.points.length; i++){
pm.push(new THREE.Vector3(curve.points[i].x, curve.points[i].z, curve.points[i].z))
}
const po = curve.getPoints( 64 );

console.log(pm, curve.points)
var heartShape = new...