JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
var dummy = new THREE.Object3D();
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var sphereGeometry = new THREE.BoxBufferGeometry(50, 50, 50);
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.y = 100;
scene.add(sphere);
//the instance group
var range = 400;
var count = 300;
var material = new THREE.MeshNormalMaterial();
var mesh = new THREE.InstancedMesh( sphere.geometry, material, count );
scene.add( mesh );
for ( var i = 0; i < count; i ++ ) {
var x = range / 2 - Math.random() * range;
var z = range / 2 - Math.random() * range;
dummy.position.set(
x,
1,
z
);
dummy.rotation.y += .05
dummy.updateMatrix();
mesh.setMatrixAt( i, dummy.matrix );
}
mesh.instanceMatrix.needsUpdate = true;
var planeGeometry = new THREE.PlaneGeometry(500, 500, 10, 10);
var planeMaterial = new THREE.MeshLambertMaterial({
...