JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawcdn.githack.com/erosmarcon/three-steer/master/js/ThreeSteer.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
var entity;
var avoidEnt = []
var boundaries;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var sphereGeometry = new THREE.BoxGeometry(100, 100, 100);
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.y = 100;
scene.add(sphere);
entity = new SteeringEntity(sphere);
scene.add(entity);
console.log(entity)
var numPoints = 50;
spline = new THREE.SplineCurve3([
new THREE.Vector3(0, 100, 0),
new THREE.Vector3(0, 100, 300),
new THREE.Vector3(250, 100, 250),
new THREE.Vector3(250, 100, 150),
new THREE.Vector3(350, 100, 200),
new THREE.Vector3(350, 100, 400)
]);
var material = new THREE.LineBasicMaterial({
color: 0xff00f0,
});
var geometry = new THREE.Geometry();
var splinePoints = spline.getPoints(numPoints);
for(var i = 0; i < splinePoints.length; i++){
geometry.vertices.push(splinePoints[i]);
var m = new THREE.Vector3(splinePoints[i].x, splinePoints[i].y,...