JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<!DOCTYPE html>
<html>
<head>
<meta charset="utf-8">
<title>=^.^=</title>
<style>
body{margin: 0;padding: 0; background: #000;}
canvas{display: block;}
.info{
color: #fff;
position: absolute;
top: 0;
left: 0;
}
</style>
<link rel="stylesheet" href="https://yomotsu.github.io/virtualInput/virtualInput.css">
</head>
<body>
<div class="info">
WASD to move, Space to jump. Plus, mousedrag to rotate, scroll to zoom
</div>
<script src="//ajax.googleapis.com/ajax/libs/jquery/2.1.3/jquery.min.js"></script>
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/92/three.min.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/Stats.js"></script>
<script src="https://yomotsu.github.io/meshwalk.js/dist/meshwalk.js"></script>
<script src="https://cdn.rawgit.com/waverider404/xmas2014/gh-pages/lib/virtualInput.js"></script>
</body>
</html>
CSS
body {
color: "black";
}
#joystick1,
#joystick2{
bottom: 30px;
}
#button2{
bottom: 240px;
right: 80px;
}
#joystick1{left: 50px;}
#joystick2{right: 50px;}
@media ( max-width: 768px ) {
#joystick1,
#joystick2{
bottom:0px;
}
#joystick1{left: 0px;}
#joystick2{right: 0px;}
}
JavaScript
// See demo/2_keyboardInput.html first
var width, height, clock, scene, camera, renderer;
var stats;
var ground, wall, sphere;
var world, min, max, partition, octree,
playerRadius = 1, playerObjectHolder, playerController;
var rocks = [];
var keyInputControl;
var tpsCameraControl;
MW.install( THREE );
world = new MW.World();
min = new THREE.Vector3( -10000000000, -1500, -10000000000 );
max = new THREE.Vector3( 10000000000, 1500, 10000000000 );
partition = 5;
octree = new MW.Octree( min, max, partition );
world.add( octree );
width = window.innerWidth;
height = window.innerHeight;
clock = new THREE.Clock();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
renderer = new THREE.WebGLRenderer();
//renderer.setClearColor("orange");
renderer.setSize( width, height );
document.body.appendChild( renderer.domElement );
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
document.body.appendChild( stats.domElement );
wall = new THREE.Mesh(
new THREE.BoxGeometry(),
new THREE.MeshNormalMaterial( { wireframe: true } )
);
wall.position.set( 0, -100, -450 );
// wall.rotation.set( 0, 0, THREE.Math.degToRad( 20 ) );
scene.add( wall );
octree.importThreeMesh( wall );
//tpsCameraControl.rigidObjects.push(wall)
playerObjectHolder = new THREE.Object3D();
playerObjectHolder.position.set( 0, 4, 0 );
scene.add( playerObjectHolder );
sphere = new THREE.Mesh(
new THREE.BoxGeometry( 14, 14, 14 ),
new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true} )
);
playerObjectHolder.add( sphere );
playerObjectHolder.position.y = -100
playerObjectHolder.position.z = 3400
playerController = new MW.CharacterController(...