JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/GLTFLoader.js"></script>
<script>
const cloneGltf = (gltf) => {
const clone = {
animations: gltf.animations,
scene: gltf.scene.clone(true)
};
const skinnedMeshes = {};
gltf.scene.traverse(node => {
if (node.isSkinnedMesh) {
skinnedMeshes[node.name] = node;
}
});
const cloneBones = {};
const cloneSkinnedMeshes = {};
clone.scene.traverse(node => {
if (node.isBone) {
cloneBones[node.name] = node;
}
if (node.isSkinnedMesh) {
cloneSkinnedMeshes[node.name] = node;
}
});
for (let name in skinnedMeshes) {
const skinnedMesh = skinnedMeshes[name];
const skeleton = skinnedMesh.skeleton;
const cloneSkinnedMesh = cloneSkinnedMeshes[name];
const orderedCloneBones = [];
for (let i = 0; i < skeleton.bones.length; ++i) {
const cloneBone = cloneBones[skeleton.bones[i].name];
orderedCloneBones.push(cloneBone);
}
cloneSkinnedMesh.bind(
new THREE.Skeleton(orderedCloneBones, skeleton.boneInverses),
cloneSkinnedMesh.matrixWorld);
}
return clone;
}
</script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
var mixer = null;
var clock = new THREE.Clock();
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var loader = new THREE.GLTFLoader();
loader.load( 'https://raw.githubusercontent.com/mrdoob/three.js/dev/examples/models/gltf/Monster/glTF/Monster.gltf', function ( gltf ) {
var mche = gltf.scene;
scene.add(mche)
mche.scale.set(5, 5, 5)
var mche2 = cloneGltf(gltf)
scene.add(mche2)
mche2.position.y = 100
//mche.position.x = 100
//mixer = new THREE.AnimationMixer(mech);
// mixer.clipAction(gltf.animations[0]).play();
}, undefined, function ( error ) {
console.error( error );
} );
var planeGeometry = new THREE.PlaneGeometry(500, 500, 10, 10);
var planeMaterial = new THREE.MeshLambertMaterial({
color: 0x888888,
side: THREE.DoubleSide
});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.rotation.x = -Math.PI / 2;
scene.add(plane);
// events
window.addEventListener('resize', onWindowResize, false);
}
function...