JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r104/examples/js/loaders/GLTFLoader.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
var loader = new THREE.GLTFLoader();
loader.setCrossOrigin('anonymous');
var scale = 100
var url = "https://cdn.glitch.com/936ab9e3-541f-4e60-bab4-b2b5d163d73f%2Frock.glb?1556855622954"
loader.load(url, function(data) {
gltf = data;
var object;
data.scene.traverse(function(child) {
if (child instanceof THREE.Mesh) {
// child.material.color = new THREE.Color(0.800000011920929, 1.800000011920929, 0.800000011920929)
}
});
if (gltf.scene !== undefined) {
object = gltf.scene; // default scene
} else if (gltf.scenes.length > 0) {
object = gltf.scenes[0]; // other scene
}
object.scale.set(scale, scale, scale);
console.log(gltf.scene.children[2])
THREE.ImageUtils.crossOrigin = '';
var...