JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="http://squarefeet.github.io/ShaderParticleEngine/build/SPE.min.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;
var clock = new THREE.Clock();
init();
 initParticles();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();
scene.background = new THREE.Color("black").multiplyScalar(.9);

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh


    var planeGeometry = new THREE.PlaneGeometry(500, 500, 10, 10);
    var planeMaterial = new THREE.MeshLambertMaterial({
        color: 0x888888,
        side: THREE.DoubleSide
    });
    var plane = new THREE.Mesh(planeGeometry, planeMaterial);
    plane.rotation.x = -Math.PI / 2;
    scene.add(plane);

    // events
    window.addEventListener('resize', onWindowResize, false);

}

// Create particle group and emitter
        function initParticles() {
         THREE.ImageUtils.crossOrigin = '';
            particleGroup = new SPE.Group({
                texture: {
                    value: THREE.ImageUtils.loadTexture('https://raw.githubusercontent.com/squarefeet/ShaderParticleEngine/master/examples/img/cloud.png')
                },
                blending: THREE.NormalBlending,
                fog: true
            });

            emitter = new...