JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="https://threejs.org/build/three.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<body onLoad="init()"></body>
CSS
body {
font-family: Monospace;
background-color: #a8ddf8;
margin: 0px;
overflow: hidden;
}
JavaScript
var controls, scene, camera, box, spline, counter = 0;
var tangent = new THREE.Vector3();
var axis = new THREE.Vector3();
var up = new THREE.Vector3(0, 1, 0);
function init() {
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 5000);
camera.position.set(0, 0, 600);
camera.lookAt(new THREE.Vector3(0, 100, 0));
scene = new THREE.Scene();
controls = new THREE.OrbitControls(camera, renderer.domElement);
var numPoints = 50;
spline = new THREE.CatmullRomCurve3([
new THREE.Vector3(0, 0, 0),
new THREE.Vector3(0, 200, 0),
new THREE.Vector3(150, 150, 0),
new THREE.Vector3(150, 50, 0),
new THREE.Vector3(250, 100, 0),
new THREE.Vector3(250, 300, 0)]);
var material = new THREE.LineBasicMaterial({
color: 0xff00f0,
});
var geometry = new THREE.Geometry();
var splinePoints = spline.getPoints(numPoints);
/*
box.position.copy( spline.getPointAt(counter) );
tangent = spline.getTangentAt(counter).normalize();
axis.crossVectors(up, tangent).normalize();
var radians = Math.acos(up.dot(tangent));
box.quaternion.setFromAxisAngle(axis, radians);
counter += 0.005
*/
for (var i = 0; i < splinePoints.length; i++) {
geometry.vertices.push(splinePoints[i]);
var boxer = new THREE.Mesh(new THREE.BoxGeometry(10.5, 10.5, 24.5))
scene.add(boxer)
boxer.rotateX(Math.PI*3/2)
boxer.position.set(splinePoints[i].x, splinePoints[i].y, splinePoints[i].z)
boxer.lookAt(new THREE.Vector3(0, 0, 0))
}
var line = new THREE.Line(geometry, material);
scene.add(line);
geometry = new THREE.BoxGeometry(5, 40, 4);
material = new THREE.MeshBasicMaterial({
color: 0xff0000
});
box = new THREE.Mesh(geometry,...