JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 950, 950);
light.intensity = 10
scene.add(light);
// mesh
//rocks
var createRock = function(){
var rockGeometry = new THREE.SphereGeometry(100, 16, 16)
var vert = rockGeometry.vertices;
var midway = 0
for(var i = 0; i<vert.length; i++){
vert[i].z += Math.random()*1.5*Math.pow(i/2, .5)*Math.sin(i/4*5)
vert[i].x += Math.random()*1.5*Math.pow(i/2, .5)*Math.sin(i/4*5)
vert[i].y += Math.pow(i/4, .5)
midway = vert[i].y/2.0
//if(midway > vert[i].y)vert[i].y *= 0.0, vert[i].x *= 0.0, vert[i].z *= 0.0;
}
THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('https://raw.githubusercontent.com/waverider404/game-assets/master/environ/frontend-large.jpg');
var dtexture = THREE.ImageUtils.loadTexture('https://cdn.glitch.com/9b31da7f-178d-45eb-9f17-20bd7638375b%2F68747470733a2f2f692e696d6775722e636f6d2f306934416561582e706e67.png?1549664013634');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(5, 5)
var rockMat = new THREE.MeshStandardMaterial(...