JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 950, 950);
    light.intensity = 10
    scene.add(light);

    // mesh
  //rocks 

var createRock = function(){
var rockGeometry = new THREE.SphereGeometry(100, 16, 16)

var vert = rockGeometry.vertices;

var midway = 0
for(var i = 0; i<vert.length; i++){
vert[i].z += Math.random()*1.5*Math.pow(i/2, .5)*Math.sin(i/4*5)
vert[i].x += Math.random()*1.5*Math.pow(i/2, .5)*Math.sin(i/4*5)
vert[i].y += Math.pow(i/4, .5)
midway = vert[i].y/2.0



//if(midway > vert[i].y)vert[i].y *= 0.0, vert[i].x *= 0.0, vert[i].z *= 0.0; 
}

THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('https://raw.githubusercontent.com/waverider404/game-assets/master/environ/frontend-large.jpg');

var dtexture = THREE.ImageUtils.loadTexture('https://cdn.glitch.com/9b31da7f-178d-45eb-9f17-20bd7638375b%2F68747470733a2f2f692e696d6775722e636f6d2f306934416561582e706e67.png?1549664013634');
texture.wrapS = THREE.RepeatWrapping;
texture.wrapT = THREE.RepeatWrapping;
texture.repeat.set(5, 5)
var rockMat = new THREE.MeshStandardMaterial(...