JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="//cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/GLTFLoader.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
function getImageData( image ) {
var canvas = document.createElement( 'canvas' );
canvas.width = image.width;
canvas.height = image.height;
var context = canvas.getContext( '2d' );
context.drawImage( image, 0, 0 );
return canvas
}
var loader = new THREE.GLTFLoader();
var url = "https://cdn.glitch.com/c66399e1-40f3-496a-bccd-7ca53a5e2c26%2Fscene%20(5).glb?1546232968527";
loader.load(url, (gltf) => {
const m = gltf.scene.children[0];
scene.add(m)
//plane
THREE.ImageUtils.crossOrigin = '';
// console.log( getImageData(m.children[0].material.map.image))
var img = document.createElement("img");
img.src = getImageData(m.children[0].material.map.image).toDataURL("image/png");
var texture...