JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="https://cdn.rawgit.com/mrdoob/three.js/r95/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="http://test.ngongo-b.net/three/effects/OutlineEffect.js"></script>
<script src="http://cdn.rawgit.com/mrdoob/three.js/master/examples/js/loaders/GLTFLoader.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;
var effect;
init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: true
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 100, 900000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

effect = new THREE.OutlineEffect( renderer );
    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 4050, 250);
    scene.add(light);
    light.intensity = 1.5
//Add sky map
  THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('https://cdn.glitch.com/8ec30356-95ff-41b5-833d-e2807e8504a9%2F%E8%93%9D%E5%A4%A9%E5%92%8C%E7%99%BD%E8%89%B2%E4%BA%91%E5%BD%A9%EF%BC%8C%E5%85%A8%E6%99%AF%E8%83%8C%E6%99%AF-53459978.jpg?1543424013022');
    var skyGeometry = new THREE.IcosahedronGeometry(1900, 1);
    var skyMaterial = new THREE.MeshToonMaterial({
        map: texture,
        side: THREE.BackSide
    });
    var sky = new THREE.Mesh(skyGeometry, skyMaterial);
    sky.position.y = 100;
    sky.scale.set(240, 240, 240)
    scene.add(sky);
   
    // mesh
  (function insertRocks(){
var createRock = function(cut){

var rockGeometry = new THREE.SphereGeometry(100, 40, 20)

var vert = rockGeometry.vertices;

var midway = 0
for(var i = 0; i<vert.length; i++){
vert[i].z += Math.random()*1.5*Math.pow(i/2, .5)
vert[i].x += Math.random()*1.5*Math.pow(i/2,...