Three.js - octree - webgl interactive points
by realhunts
HTML
<script src="https://rawgit.com/mrdoob/three.js/master/build/three.js"></script>
<script src="https://rawgit.com/collinhover/threeoctree/master/threeoctree.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/Detector.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/renderers/Projector.js"></script>
<script src="https://rawgit.com/mrdoob/three.js/master/examples/js/libs/stats.min.js"></script>
<script type="x-shader/x-vertex" id="vertexshader">
attribute float size; attribute vec3 customColor; varying vec3 vColor; void main() { vColor = customColor; vec4 mvPosition = modelViewMatrix * vec4( position, 1.0 ); gl_PointSize = size * ( 300.0 / -mvPosition.z ); gl_Position = projectionMatrix * mvPosition;
}
</script>
<script type="x-shader/x-fragment" id="fragmentshader">
uniform vec3 color; uniform sampler2D texture; varying vec3 vColor; void main() { gl_FragColor = vec4( color * vColor, 1.0 ); gl_FragColor = gl_FragColor * texture2D( texture, gl_PointCoord ); if ( gl_FragColor.a
< ALPHATEST ) discard; } </script>
<body>
<body>
<div id="container"></div>
<div id="info"><a href="http://threejs.org" target="_blank">three.js</a> - octree - webgl interactive points</div>
</body>
CSS
body {
color: #ffffff;
font-family: Monospace;
font-size: 13px;
text-align: center;
font-weight: bold;
background-color: #000000;
margin: 0px;
overflow: hidden;
}
#info {
color: #fff;
position: absolute;
top: 0px;
width: 100%;
padding: 5px;
z-index: 100;
}
JavaScript
//if (!Detector.webgl) Detector.addGetWebGLMessage();
var renderer, scene, camera, stats;
var particles, uniforms;
var PARTICLE_SIZE = 20;
var octree;
var raycaster, intersects;
var mouse, INTERSECTED;
init();
animate();
function init() {
container = document.getElementById('container');
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 250;
//
var geometry1 = new THREE.BoxGeometry(200, 200, 200, 16, 16, 16);
var vertices = geometry1.vertices;
var positions = new Float32Array(vertices.length * 3);
var colors = new Float32Array(vertices.length * 3);
var sizes = new Float32Array(vertices.length);
var vertex;
var color = new THREE.Color();
for (var i = 0, l = vertices.length; i < l; i++) {
vertex = vertices[i];
vertex.toArray(positions, i * 3);
color.setHSL(0.01 + 0.1 * (i / l), 1.0, 0.5)
color.toArray(colors, i * 3);
sizes[i] = PARTICLE_SIZE * 0.5;
}
var geometry = new THREE.BufferGeometry();
geometry.addAttribute('position', new THREE.BufferAttribute(positions, 3));
geometry.addAttribute('customColor', new THREE.BufferAttribute(colors, 3));
geometry.addAttribute('size', new THREE.BufferAttribute(sizes, 1));
//
var material = new THREE.ShaderMaterial({
uniforms: {
color: {
value: new THREE.Color(0xffffff)
},
texture: {
value: new THREE.TextureLoader().load("https://rawgit.com/mrdoob/three.js/master/examples/textures/sprites/disc.png")
}
},
vertexShader: document.getElementById('vertexshader').textContent,
fragmentShader: document.getElementById('fragmentshader').textContent,
alphaTest: 0.9,
});
//
particles = new THREE.Points(geometry, material);
scene.add(particles);
//
renderer = new THREE.WebGLRenderer();
renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth,...