JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 650, 250);
    scene.add(light);

    // mesh
  var curve = new THREE.CatmullRomCurve3( [new THREE.Vector3(361.77460518834556, 459.25001994814414, -80.91558894615113),
	new THREE.Vector3(-40.601526179363844, 217.52270409162853, -276.8392288251961),
	new THREE.Vector3(-91.40118730204415, 343.34826886857377, 38.71946446065971),
	new THREE.Vector3(-383.785318791128, 491.1365363371675, 47.869296953772746)] );

var points = curve.getPoints( 50 );
console.log(points)

var n = 2
for(var i = 0; i<points.length; i++){
  var sphereGeometry = new THREE.BoxGeometry(100, 100, 100);
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    sphere.position.set(points[i].x*n, (points[i].y*n)-400, points[i].z*n)
    scene.add(sphere);
}

    var planeGeometry = new THREE.PlaneGeometry(500, 500, 10, 10);
    var planeMaterial = new THREE.MeshLambertMaterial({
        color: 0x888888,
        side: THREE.DoubleSide
    });
    var plane = new...