JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://zombata.glitch.me/controller.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/Stats.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls, stats;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: true
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();
    fogColor = new THREE.Color("gray");

    scene.background = new THREE.Color("#515151");
    scene.fog = new THREE.Fog(fogColor, 0.0000000025, 1000);

		    	// STATS
	stats = new Stats();
	stats.domElement.style.position = 'fixed';
	stats.domElement.style.top = '100px';
	stats.domElement.style.zIndex = 100;
	container.appendChild( stats.domElement );
    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(  -13.19583957668184, 393.0598439339615, 83.97684727410251);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh
     THREE.ImageUtils.crossOrigin = '';
 
var submap = THREE.ImageUtils.loadTexture( "https://cdn.glitch.com/3b0cf707-4643-40ad-886b-220b8a3f7c44%2FRed-DT-TechMechMaterials.jpg?v=1578001700631" );
submap.repeat.set( 14, 14 );
submap.wrapS = THREE.RepeatWrapping;
submap.wrapT = THREE.RepeatWrapping;


    var sphereGeometry = new THREE.CylinderGeometry( 5, 5, 20, 32 )//new THREE.BoxGeometry(10, 10, 60);
    sphereGeometry.rotateX(-Math.PI/2)
    var sphereMaterial = new THREE.MeshLambertMaterial({
 		//		color: new THREE.Color("gray").multiplyScalar(.7),
        map:...