JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/geometries/DecalGeometry.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh
    var createRock = function(){
var rockGeometry = new THREE.SphereGeometry(100, 32, 16)

var vert = rockGeometry.vertices;

var midway = 0
for(var i = 0; i<vert.length; i++){
vert[i].z += Math.random()*1.5*Math.pow(i/1.5, .5)
vert[i].x += Math.random()*1.5*Math.pow(i/1.5, .5)
vert[i].y += Math.pow(i/4, .5)*2
midway = vert[i].y/2.0

if(midway > vert[i].y)vert[i].y *= 0.0, vert[i].x *= 0.0, vert[i].z *= 0.0; 
}

THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('https://raw.githubusercontent.com/waverider404/game-assets/master/environ/frontend-large.jpg');
var ntex = THREE.ImageUtils.loadTexture( 'https://cdn.glitch.com/e6f91391-db93-43e4-8390-2a1778d214f9%2FNormalMap%20(10).png?1548028601996' );

var rockMat = new THREE.MeshLambertMaterial( { color: "gray", normalMap: ntex, map: texture });
var buffGeom = new THREE.BufferGeometry().fromGeometry(rockGeometry)
var rock = new THREE.Mesh(rockGeometry,...