JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: true
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);


		 var lt = new THREE.AmbientLight( 0x404040 ); // soft white light
   scene.add( lt );
    // mesh
    var sphereGeometry = new THREE.CylinderGeometry( 105, 105, 40, 40);
   
    var sphere = new THREE.Mesh(sphereGeometry);
    sphere.position.y = 100;
    scene.add(sphere);
sphere.scale.set(4, 1, 4)
for ( var i = 0; i < sphereGeometry.faces.length; i ++ ) {

    var face = sphereGeometry.faces[ i ];
    face.color.setHex( Math.random() * 0xffffff );

}
 var sphereMaterial = new THREE.MeshBasicMaterial({
        color: 0xff0000,
        vertexColors: THREE.FaceColors
    });
    
    sphere.material = sphereMaterial
    
  	//.sphere.rotation.x = Math.PI/23
    sphere.position.z = -1500
    sphere.parent = camera
   
    setInterval(function(){
   sphere.rotation.y = camera.rotation.y
    }, 1000/60)
    renderer.sortObject = true
    camera.eulerOrder = "YXZ"; 
     sphere.eulerOrder = "YXZ"; 
     sphere.renderOrder = 9999
     sphere.material.depthTest = false
     sphere.position.y =...