JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawcdn.githack.com/supereggbert/proctree.js/master/proctree.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;
var reusableVector = new THREE.Vector3();
var reusableVector2 = new THREE.Vector2();
init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: true
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
   
   
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();
		scene.background = new THREE.Color( new THREE.Color("gray") );
    scene.fog = new THREE.FogExp2(new THREE.Color("gray"),.002 );
    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(183.566125111109, 778.6817373625164, 199.8955467482581);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light 
       var light = new THREE.DirectionalLight( 0xffffff, 0.6 );
    light.position.set(100, 250, 250);
    scene.add(light);
    
    var amb = new THREE.AmbientLight( new THREE.Color("#60A1E1").multiplyScalar(2.2), .94 ); // soft white light
		scene.add( amb );

 
    
 
   

//proctree
var textureLoader = new THREE.TextureLoader();

THREE.TextureLoader.crossOrigin = '';
var twigtexture = textureLoader.load("https://cdn.glitch.com/832401c3-8cbf-42db-acce-98209736affc%2Fsnowy_maple.png?v=1576707814110")
    
    var trunktexture = textureLoader.load("https://cdn.glitch.com/832401c3-8cbf-42db-acce-98209736affc%2F111426738-texture-of-snow-covered-pine-tree-bark.jpg?v=1576708738058")
// Helper function to transform the vertices and faces
function newTreeGeometry(tree, isTwigs) {
  var output = new THREE.Geometry();

  tree[ isTwigs ?...