JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r137/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://rawcdn.githack.com/mrdoob/three.js/r137/examples/js/utils/BufferGeometryUtils.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light =new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
/* console.log(light) */
scene.add(light);
// mesh
var loader = new THREE.GLTFLoader()
var url = "https://cdn.glitch.global/b6638abd-afc2-4530-bc1b-8edf2eccdaad/scene%20-%202022-02-05T232938.462.glb?v=1644121787204"
//"https://cdn.glitch.me/b6638abd-afc2-4530-bc1b-8edf2eccdaad%2Fjeep2.glb?v=1635915893075"
loader.load(url, (data) => {
gltf = data;
var object;
if (gltf.scene !== undefined) {
object = gltf.scene; // default scene
} else if (gltf.scenes.length > 0) {
object = gltf.scenes[0]; // other scene
}
data.scene.traverse((child) => {
if (child instanceof THREE.Mesh) {
child.material.flatShading = false
//child.geometry.computeVertexNormals();
console.log(child.material.shading)
child.geometry.computeBoundingSphere();
child.geometry.deleteAttribute('normal');
child.geometry =...