JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;
var clock = new THREE.Clock()
init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh
    var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    sphere.position.y = 100;
    scene.add(sphere);
    THREE.ImageUtils.crossOrigin = '';
     smokeTexture = THREE.ImageUtils.loadTexture('https://s3-us-west-2.amazonaws.com/s.cdpn.io/95637/Smoke-Element.png');
    smokeMaterial = new THREE.MeshLambertMaterial({color: 0x00dddd, map: smokeTexture, transparent: true});
    smokeGeo = new THREE.PlaneGeometry(300,300);
    smokeParticles = [];


    for (p = 0; p < 150; p++) {
        var particle = new THREE.Mesh(smokeGeo,smokeMaterial);
        particle.position.set(Math.random()*500-250,Math.random()*500-250,Math.random()*1000-100);
        particle.rotation.z = Math.random() * 360;
        scene.add(particle);
        smokeParticles.push(particle);
    }
  
 

    var planeGeometry =...