JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<div id="canvas"></div>
CSS
html {
width: 100%;
height: 100%;
background: ; /* Old browsers */
background: -moz-linear-gradient(top, #11e8bb 0%, #8200c9 100%); /* FF3.6-15 */
background: -webkit-linear-gradient(top, #11e8bb 0%,#8200c9 100%); /* Chrome10-25,Safari5.1-6 */
background: linear-gradient(to bottom, #11e8bb 0%,#8200c9 100%); /* W3C, IE10+, FF16+, Chrome26+, Opera12+, Safari7+ */
filter: progid:DXImageTransform.Microsoft.gradient( startColorstr='green', endColorstr='#8200c9',GradientType=0 ); /* IE6-9 */
}
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false,
alpha: true
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.autoClear = false;
renderer.setClearColor(0x000000, 0.0);
document.getElementById('canvas').appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.y = 100;
scene.add(sphere);
var planeGeometry = new THREE.PlaneGeometry(500, 500, 10, 10);
var planeMaterial = new THREE.MeshLambertMaterial({
color: 0x888888,
side: THREE.DoubleSide
});
var plane = new THREE.Mesh(planeGeometry, planeMaterial);
plane.rotation.x = -Math.PI / 2;
scene.add(plane);
// events
window.addEventListener('resize', onWindowResize, false);
}
function onWindowResize(event) {
camera.aspect = window.innerWidth / window.innerHeight;
camera.updateProjectionMatrix();
renderer.setSize(window.innerWidth, window.innerHeight);
}
function animate() {
renderer.clear();
controls.update();
renderer.render(scene, camera);
requestAnimationFrame(animate);
}