JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh
    var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
    
    THREE.ImageUtils.crossOrigin = '';
  var texture = THREE.ImageUtils.loadTexture('https://raw.githubusercontent.com/waverider404/game-assets/master/environ/frontend-large.jpg');

 var tex = THREE.ImageUtils.loadTexture('https://cdn.glitch.com/27780c96-8860-401c-a4e0-26a8674900ba%2Fdownload%20(4).png?1547913927296');

  var cover = new THREE.MeshLambertMaterial({map: texture, side: THREE.BackSide});
  
  var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000,
        map: tex,
         side: THREE.FrontSide
    });
    
    
  var materials = [sphereMaterial, cover]
  

var geometry = new THREE.PlaneGeometry(100, 32, 16);
var materials = [
	new THREE.MeshLambertMaterial({
        color: 0xff0000,
        map: tex,
         side: THREE.DoubleSide
    }),
	new THREE.MeshLambertMaterial({map: texture, side: THREE.BackSide}),
	new THREE.MeshStandardMaterial( { color: 0x00ff00 } ),
];
var...