JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<img id = "buffer">
JavaScript
var url = "https://rawcdn.githack.com/zsoltc/worley-noise/dev/dist/worley-noise.js"
var s = document.createElement('script');
s.src = url;
document.head.appendChild(s);
var canvas = document.createElement('canvas');
canvas.setAttribute("width", "100px")
canvas.setAttribute("height", "100px")
document.body.appendChild(canvas)
var ctx = canvas.getContext('2d');
s.onload = function(){
var imageData = ctx.getImageData(0, 0, canvas.width, canvas.height);
var pixels = imageData.data;
var noise = new WorleyNoise({ numPoints: 50 });
var img = noise.renderImage(imageData.width, { normalize: true });
for (var y = 0; y < imageData.height; ++y) {
for (var x = 0; x < imageData.width; ++x) {
base = (y * imageData.width + x) * 4;
pixels[base] = img[y * imageData.width + x] * 255;
pixels[base + 1] = img[y * imageData.width + x] * 255;
pixels[base + 2] = img[y * imageData.width + x] * 255;
pixels[base + 3] = 255;
}
}
ctx.putImageData(imageData, 0, 0);
var image = document.getElementById("buffer")
image.src = canvas.toDataURL('image/png')
}