JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

CSS

body {
    padding: 0;
    margin: 0;
}
canvas {
  display: block;
}

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor("black");
   
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);

    // mesh
   var board = [
    [ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
    [ 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
    [ 1, 0, 1, 0, 0, 0, 0, 0, 1, 0],
    [ 0, 0, 0, 0, 1, 1, 1, 0, 1, 0],
    [ 0, 1, 1, 0, 0, 0, 1, 0, 1, 0],
    [ 0, 0, 1, 1, 1, 1, 1, 0, 1, 0],
    [ 1, 0, 1, 0, 0, 0, 1, 0, 1, 0],
    [ 1, 0, 1, 0, 1, 0, 1, 0, 0, 0],
    [ 1, 0, 1, 0, 1, 0, 0, 1, 1, 0],
    [-1, 0, 1, 0, 1, 1, 0, 0, 0, 0]
];

var textureLoader = new THREE.TextureLoader();
THREE.TextureLoader.crossOrigin = '';
var mtcp = textureLoader.load('https://cdn.glitch.com/936ab9e3-541f-4e60-bab4-b2b5d163d73f%2F12719.jpg?1556847569879')


var norm = textureLoader.load('https://cdn.glitch.com/ce192d96-fb1a-4b23-8d96-dd1e3d4c6629%2Fdownload.jpeg?1557946934427')

norm.repeat.set(2, 2)
norm.wrapS = THREE.RepeatWrapping
norm.wrapT = THREE.RepeatWrapping;


var disp = textureLoader.load('https://cdn.glitch.com/936ab9e3-541f-4e60-bab4-b2b5d163d73f%2Fperlin-noise.png?1556847811138')


var floornorm =...