JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
CSS
body {
padding: 0;
margin: 0;
}
canvas {
display: block;
}
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor("black");
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var board = [
[ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0],
[ 1, 1, 1, 1, 1, 1, 1, 1, 1, 0],
[ 1, 0, 1, 0, 0, 0, 0, 0, 1, 0],
[ 0, 0, 0, 0, 1, 1, 1, 0, 1, 0],
[ 0, 1, 1, 0, 0, 0, 1, 0, 1, 0],
[ 0, 0, 1, 1, 1, 1, 1, 0, 1, 0],
[ 1, 0, 1, 0, 0, 0, 1, 0, 1, 0],
[ 1, 0, 1, 0, 1, 0, 1, 0, 0, 0],
[ 1, 0, 1, 0, 1, 0, 0, 1, 1, 0],
[-1, 0, 1, 0, 1, 1, 0, 0, 0, 0]
];
var textureLoader = new THREE.TextureLoader();
THREE.TextureLoader.crossOrigin = '';
var mtcp = textureLoader.load('https://cdn.glitch.com/936ab9e3-541f-4e60-bab4-b2b5d163d73f%2F12719.jpg?1556847569879')
var norm = textureLoader.load('https://cdn.glitch.com/ce192d96-fb1a-4b23-8d96-dd1e3d4c6629%2Fdownload.jpeg?1557946934427')
norm.repeat.set(2, 2)
norm.wrapS = THREE.RepeatWrapping
norm.wrapT = THREE.RepeatWrapping;
var disp = textureLoader.load('https://cdn.glitch.com/936ab9e3-541f-4e60-bab4-b2b5d163d73f%2Fperlin-noise.png?1556847811138')
var floornorm =...