JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="https://threejs.org/build/three.min.js"></script>
<script src="https://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/objects/Water.js"></script>
<script src="https://threejs.org/examples/js/libs/dat.gui.min.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls, water;

var params = {
				color: '#ffffff',
				scale: 4,
				flowX: 1,
				flowY: 1
			};
      
init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
  	// light

				var ambientLight = new THREE.AmbientLight( 0xcccccc, 0.4 );
				scene.add( ambientLight );

				var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.6 );
				directionalLight.position.set( - 1, 1, 1 );
				scene.add( directionalLight );

    // mesh
    var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    sphere.position.y = 100;
    scene.add(sphere);

    var planeGeometry = new THREE.PlaneGeometry(500, 500, 10, 10);
    var planeMaterial = new THREE.MeshLambertMaterial({
        color: 0x888888,
        side: THREE.DoubleSide
    });
    var plane = new THREE.Mesh(planeGeometry, planeMaterial);
    plane.rotation.x = -Math.PI / 2;
   // scene.add(plane);
    
    	var cubeTextureLoader = new THREE.CubeTextureLoader();
				cubeTextureLoader.setPath( 'https://threejs.org/examples/textures/cube/Park2/'...