Three.js R73 shadow test
Testing shadows in R73
by realhunts
HTML
<script src="https://cdn.rawgit.com/mrdoob/stats.js/r17/build/stats.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r112/build/three.min.js"></script>
CSS
body {
padding: 0;
margin: 0;
}
canvas {
display: block;
}
JavaScript
var camera, scene, renderer, mesh, material;
init();
animate();
function init() {
// Renderer.
renderer = new THREE.WebGLRenderer({antialias : true});
//renderer.setPixelRatio(window.devicePixelRatio);
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.shadowMap.enabled = true;
// Add renderer to page
document.body.appendChild(renderer.domElement);
// Create camera.
camera = new THREE.PerspectiveCamera(70, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 400;
// Create scene.
scene = new THREE.Scene();
// Create material
material = new THREE.MeshPhongMaterial();
// Create cube and add to scene.
var geometry = new THREE.BoxGeometry(200, 200, 200);
mesh = new THREE.Mesh(geometry, material);
mesh.castShadow = true;
//mesh.receiveShadow = true;
scene.add(mesh);
// Create ambient light and add to scene.
var light = new THREE.AmbientLight(0x404040); // soft white light
scene.add(light);
// Create directional light and add to scene.
//var directionalLight = new THREE.DirectionalLight(0xffffff);
//directionalLight.position.set(1, 1, 1).normalize();
//scene.add(directionalLight);
var spotLight = new THREE.SpotLight( 0xffffff, 1.0 );
spotLight.position.set( 0, 500, 0 );
spotLight.castShadow = true;
spotLight.shadow = new THREE.LightShadow( new THREE.PerspectiveCamera( 50, 1, 1200, 2500 ) );
spotLight.shadow.bias = 0.0001;
scene.add(spotLight);
// Ground plane
var groundGeo = new THREE.PlaneBufferGeometry(10000, 10000);
var groundMat = new THREE.MeshPhongMaterial({
color : 0xffffff,
});
var ground = new THREE.Mesh(groundGeo, groundMat);
ground.rotation.x = -Math.PI / 2;
ground.position.y = -100;
ground.receiveShadow = true;
scene.add(ground);
// Add listener for window resize.
window.addEventListener('resize', onWindowResize, false);
// Add...