JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
<script src="https://threejs.org/examples/js/loaders/GLTFLoader.js"></script>
<script src="https://threejs.org/examples/js/utils/BufferGeometryUtils.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/Stats.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;
var stats;
init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false,
        precision: 'lowp'
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff, 5);
    light.position.set(100, 250, 250);
    scene.add(light);

	// STATS
	stats = new Stats();
	stats.domElement.style.position = 'absolute';
	stats.domElement.style.top = '0px';
	stats.domElement.style.zIndex = 100;
	container.appendChild( stats.domElement );
    // trees
function addTrees() {
var geom = [];
	var glTFLoader = new THREE.GLTFLoader();
	glTFLoader.load( 'https://cdn.glitch.com/27780c96-8860-401c-a4e0-26a8674900ba%2Fscene%20(42).glb?1550946761701', ( gltf ) => {
	
		const tree = gltf.scene.children[ 1 ];
    tree.geometry.rotateX(Math.PI/2)
console.log(tree)
		for ( let i = 0; i< 150 ; i ++ ) {
	
			const scale = 2 + ( Math.random() * 1.5 );
			
			const mesh = tree.clone();
			

			
		
			mesh.geometry.translate(( Math.random() * .2 ), -.1, ( Math.random() * .1 ));
      //mesh.geometry.rotateX(Math.PI/2);
            //mesh.geometry.rotateX(Math.PI/2);
			//mesh.position.y = -100;
   
		//	mesh.position.z = ( Math.random() * 3000 ) - 3000;
			
			// keep the way through the forest free of...