JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

var m = function(col){
	
var rockGeometry = new THREE.SphereGeometry(100, 32, 16);

var vert = rockGeometry.vertices;

var midway = 0;
for(var i = 0; i<vert.length; i++){
vert[i].z += Math.random()*1.5*Math.pow(i/2, .5);
vert[i].x += Math.random()*1.5*Math.pow(i/2, .5);
vert[i].y += Math.pow(i/4, .5);
midway = vert[i].y/2.0;

};

var rockMat = new THREE.MeshLambertMaterial( { color: col} );
var buffGeom = new THREE.BufferGeometry().fromGeometry(rockGeometry);
var rock = new THREE.Mesh(buffGeom, rockMat);
rock.geometry.computeFaceNormals();
rock.geometry.computeVertexNormals();

rock.scale.set(.04, .08, .04);

	
return rock
}

CSS

body {
	color: "black";
}
#joystick1,
#joystick2{
  bottom: 30px;
}
#button2{
  bottom: 240px;
  right: 80px;
}
#joystick1{left: 50px;}
#joystick2{right: 50px;}
@media ( max-width: 768px ) {
  #joystick1,
  #joystick2{
    bottom:0px;
  }
  #joystick1{left: 0px;}
  #joystick2{right: 0px;}
}

JavaScript

// See demo/2_keyboardInput.html first

var width, height, clock, scene, camera, renderer;
var stats;
var ground, wall, sphere;
var world, min, max, partition, octree,
    playerRadius = 1, playerObjectHolder, playerController;
     var rocks = [];
var keyInputControl;
var tpsCameraControl;

MW.install( THREE );

world = new MW.World();
min = new THREE.Vector3( -10000000000, -1500, -10000000000 );
max = new THREE.Vector3(  10000000000,  1500,  10000000000 );
partition = 3;
octree = new MW.Octree( min, max, partition );
world.add( octree );


width = window.innerWidth;
height = window.innerHeight;
clock = new THREE.Clock();
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.set(0, 200, 800);
 // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 250, 250);
    scene.add(light);
renderer = new THREE.WebGLRenderer();
//renderer.setClearColor("orange");
renderer.setSize( width, height );
document.body.appendChild( renderer.domElement );

	// STATS
	stats = new Stats();
	stats.domElement.style.position = 'absolute';
	stats.domElement.style.top = '0px';
	stats.domElement.style.zIndex = 100;
	document.body.appendChild( stats.domElement );
  
wall = new THREE.Mesh(
  new THREE.BoxGeometry(),
  new THREE.MeshNormalMaterial( { wireframe: true } )
);
wall.position.set( 0, -100, -450 );
// wall.rotation.set( 0, 0, THREE.Math.degToRad( 20 ) );
scene.add( wall );
octree.importThreeMesh( wall );
//tpsCameraControl.rigidObjects.push(wall)


playerObjectHolder = new THREE.Object3D();
playerObjectHolder.position.set( 0, 4, 0 );
scene.add( playerObjectHolder );

sphere = new THREE.Mesh(
  new THREE.BoxGeometry( 14, 14, 14 ),
  new THREE.MeshBasicMaterial( { color: 0xff0000,  wireframe: true} )
);
playerObjectHolder.add( sphere );
playerObjectHolder.position.y = -100
playerObjectHolder.position.z = 3400
playerController = new MW.CharacterController(...