JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
var reusableVector = new THREE.Vector3();
var reusableVector2 = new THREE.Vector2();
var zoneSize = 10500;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 250, 250);
scene.add(light);
// mesh
var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.y = 100;
scene.add(sphere);
THREE.ImageUtils.crossOrigin = '';
var bftexture = THREE.ImageUtils.loadTexture('https://cdn.glitch.com/18fb41f6-decf-43a8-8cf0-545c23567d8b%2Fmethod-draw-image%20(1).png?v=1563817356805')
var waterTexture = THREE.ImageUtils.loadTexture('https://cdn.glitch.com/18fb41f6-decf-43a8-8cf0-545c23567d8b%2F08b6e2aeae1d288f52844231fb692249.jpg?v=1563816139971')
setTimeout(function(){
var waterGeometry = new THREE.PlaneBufferGeometry(14500, 14500, 1, 1);
var water = new THREE.Mesh(waterGeometry, new THREE.MeshBasicMaterial({
color: new THREE.Color("lightblue").multiplyScalar(.4),
map:...