JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="https://cdn.rawgit.com/mrdoob/three.js/r85/build/three.min.js"></script>
<script src="https://stemkoski.github.io/Three.js/js/Stats.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r85/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r85/examples/js/loaders/GLTF2Loader.js"></script>
<div id="container"></div>
CSS
body {
background-color: #000;
margin: 0px;
overflow: hidden;
}
JavaScript
// Simple three.js example
var mesh, renderer, scene, camera, controls;
var MovingCube;
var collidableMeshList = [];
var sphere;
var stats
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize( window.innerWidth, window.innerHeight );
renderer.setClearColor( 0xf0f0f0 );
document.body.appendChild( renderer.domElement );
// STATS
stats = new Stats();
stats.domElement.style.position = 'absolute';
stats.domElement.style.top = '0px';
stats.domElement.style.zIndex = 100;
container.appendChild( stats.domElement );
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
camera.position.set( 20, 20, 20 );
// controls
controls = new THREE.OrbitControls( camera );
// ambient
scene.add( new THREE.AmbientLight( 0xffffff ) );
// light
var light = new THREE.DirectionalLight( 0xffffff, 1 );
light.position.set( 20, 20, 0 );
scene.add( light );
// axes
scene.add( new THREE.AxisHelper( 20 ) );
var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.x = 100;
sphere.scale.set(.3, .3, .3)
scene.add(sphere);
var manager = new THREE.LoadingManager();
manager.onProgress = function ( item, loaded, total ) {
console.log( item, loaded, total );
};
var loader = new THREE.GLTF2Loader();
loader.setCrossOrigin( 'anonymous' );
THREE.ImageUtils.crossOrigin = '';
var texture = THREE.ImageUtils.loadTexture('https://raw.githubusercontent.com/waverider404/game-assets/master/environ/wooden_house_001a.jpg');
var material = new THREE.MeshBasicMaterial({
map: texture,
});
var scale = 3;
...