JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>

JavaScript

// a basic three.js scene

var container, renderer, scene, camera, controls;

init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer({
        antialias: false
    });
    renderer.setSize(window.innerWidth, window.innerHeight);
    renderer.setClearColor(0xccccff);
    container = document.createElement('div');
    document.body.appendChild(container);
    container.appendChild(renderer.domElement);

    // scene
    scene = new THREE.Scene();

    // camera
    camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000000);
    camera.position.set(0, 200, 800);
    camera.lookAt(scene.position);

    // (camera) controls
    // mouse controls: left button to rotate, 
    //    mouse wheel to zoom, right button to pan
    controls = new THREE.OrbitControls(camera, renderer.domElement);

    // light    
    var light = new THREE.PointLight(0xffffff);
    light.position.set(100, 4550, 950);
    scene.add(light);

    // mesh
    var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    sphere.position.y = 100;
    scene.add(sphere);

   // terrain
			const HEIGHT_AMPLIFIER = 20
const SIZE_AMPLIFIER = 250;
 var image = new Image();
 image.crossOrigin = "Anonymous";
    image.src = "https://cdn.glitch.com/673d0d01-5f8e-4eea-8711-f4f4f55a29bb%2Fdownload%20(3).png?1543850835124";
    image.onload = function() {
        WIDTH = image.width;
        HEIGHT = image.height;

        var canvas = document.createElement('canvas');
        canvas.width = WIDTH;
        canvas.height = HEIGHT;
        var context = canvas.getContext('2d');


        console.log('image loaded');
        context.drawImage(image, 0, 0);
        data = context.getImageData(0, 0, image.width, image.height).data;


 var planeGeometry = new THREE.PlaneBufferGeometry(WIDTH *...