JSFiddle - React, Tailwind, and code Playground
by realhunts
HTML
<script src="http://threejs.org/build/three.min.js"></script>
<script src="http://threejs.org/examples/js/controls/OrbitControls.js"></script>
JavaScript
// a basic three.js scene
var container, renderer, scene, camera, controls;
init();
animate();
function init() {
// renderer
renderer = new THREE.WebGLRenderer({
antialias: false
});
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0xccccff);
container = document.createElement('div');
document.body.appendChild(container);
container.appendChild(renderer.domElement);
// scene
scene = new THREE.Scene();
// camera
camera = new THREE.PerspectiveCamera(45, window.innerWidth / window.innerHeight, 1, 1000000);
camera.position.set(0, 200, 800);
camera.lookAt(scene.position);
// (camera) controls
// mouse controls: left button to rotate,
// mouse wheel to zoom, right button to pan
controls = new THREE.OrbitControls(camera, renderer.domElement);
// light
var light = new THREE.PointLight(0xffffff);
light.position.set(100, 4550, 950);
scene.add(light);
// mesh
var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
var sphereMaterial = new THREE.MeshLambertMaterial({
color: 0xff0000
});
var sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
sphere.position.y = 100;
scene.add(sphere);
// terrain
const HEIGHT_AMPLIFIER = 20
const SIZE_AMPLIFIER = 250;
var image = new Image();
image.crossOrigin = "Anonymous";
image.src = "https://cdn.glitch.com/673d0d01-5f8e-4eea-8711-f4f4f55a29bb%2Fdownload%20(3).png?1543850835124";
image.onload = function() {
WIDTH = image.width;
HEIGHT = image.height;
var canvas = document.createElement('canvas');
canvas.width = WIDTH;
canvas.height = HEIGHT;
var context = canvas.getContext('2d');
console.log('image loaded');
context.drawImage(image, 0, 0);
data = context.getImageData(0, 0, image.width, image.height).data;
var planeGeometry = new THREE.PlaneBufferGeometry(WIDTH *...