JSFiddle - React, Tailwind, and code Playground

by realhunts

HTML

<script src="https://cdn.rawgit.com/mrdoob/three.js/r100/build/three.min.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r100/examples/js/controls/OrbitControls.js"></script>
<script src="https://cdn.rawgit.com/mrdoob/three.js/r100/examples/js/loaders/GLTFLoader.js"></script>
<div id="container"></div>

CSS

body {
	background-color: #000;
	margin: 0px;
	overflow: hidden;
}

JavaScript

// Simple three.js example

var mesh, renderer, scene, camera, controls;

var MovingCube;
var collidableMeshList = [];
var sphere;
init();
animate();

function init() {

    // renderer
    renderer = new THREE.WebGLRenderer();
    renderer.setSize( window.innerWidth, window.innerHeight );
    renderer.setClearColor( 0xf0f0f0 );
    document.body.appendChild( renderer.domElement );

    // scene
    scene = new THREE.Scene();
    
    // camera
    camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
    camera.position.set( 20, 20, 20 );

    // controls
    controls = new THREE.OrbitControls( camera );
    
    // ambient
    scene.add( new THREE.AmbientLight( 0xffffff ) );
    
    // light
    var light = new THREE.DirectionalLight( 0xffffff, 1 );
    light.position.set( 20, 20, 0 );
    scene.add( light );
    
    // axes
    scene.add( new THREE.AxisHelper( 20 ) );

   var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    sphere = new THREE.Mesh(sphereGeometry, sphereMaterial);
    sphere.position.x = 100;
    sphere.scale.set(.3, .3, .3)
    scene.add(sphere);
    
   
   
       var sphereGeometry = new THREE.SphereGeometry(100, 32, 16);
    var sphereMaterial = new THREE.MeshLambertMaterial({
        color: 0xff0000
    });
    
 for ( var i = 0, l = sphereGeometry.vertices.length; i < l; i ++ ) {
 //sphereGeometry.vertices[i].x += -200
 
 }
    var sp = new THREE.Mesh(sphereGeometry, sphereMaterial);
   
   





//sp.matrixWorld.setPosition(new THREE.Vector3(-100, 0, 0))

sp.position.x = -200
    scene.add(sp);

collidableMeshList.push(sp);


setTimeout(function(){
scene.remove(sp)
myMesh.geometry.dispose();
myMesh.material.dispose();
}, 1000)





    controls = new THREE.OrbitControls( camera, renderer.domElement );
    controls.userPan = false;
    controls.userPanSpeed = 0.0;
    controls.maxDistance =...