Drawing - Objects Example variables X,Y
Demonstrates drawing a circle on canvas with javascript objects
by Ron Eaglin
HTML
<button onclick="drawCircle();">Draw Circle</button>
<canvas id="myCanvas" width="400" height="400" style="border:1px solid #d3d3d3;">
Your browser does not support the HTML5 canvas tag.</canvas>
JavaScript
function Circle(x, y, aRadius) {
this.centerX = x;
this.centerY = y;
this.radius = aRadius;
// creates a method draw(passing context)
this.draw = draw;
function draw(ctx) {
ctx.moveTo(this.X(0),this.Y(0));
for (var t = 0; t <= 2*Math.PI+.1; t+=0.1) {
ctx.lineTo(this.X(t),this.Y(t));
ctx.stroke();
}
}
this.X = X;
function X(t) {
return this.centerX+this.radius*Math.cos(t);
}
this.Y = Y;
function Y(t) {
return this.centerY+this.radius*Math.sin(t);
}
}
function drawCircle() {
var c = document.getElementById("myCanvas");
var ctx = c.getContext("2d");
var myCircle = new Circle(c.width/2, c.height/2, 100);
myCircle.draw(ctx);
}