JSFiddle - React, Tailwind, and code Playground
by rbrousla
HTML
<!DOCTYPE HTML>
<html>
<head>
<style>
body {
margin: 0px;
padding: 0px;
}
</style>
</head>
<body>
<canvas id="myCanvas" width="640" height="640" style="border:1px solid #000000;"></canvas>
<script>
var canvas = document.getElementById('myCanvas');
var context = canvas.getContext('2d');
</script>
<script src="snake_core.js"></script>
</body>
</html>
JavaScript
window.addEventListener("keydown", moveSnake, false);
var game_over = false;
var snake = new Array(4);
var snakeLen = 4;
var dir = "right";
var food = "";
var level = new Array();
var total_height = 640;
var total_width = 640;
var lvl_width = 20;
var lvl_height = 20;
var speed = 16;
snakeHeadImage = new Image();
snakeHeadImage.src = "resources/head.png";
snakeBodyImage = new Image();
snakeBodyImage.src = "resources/body.png";
snakeTailImage = new Image();
snakeTailImage.src = "resources/tail.png";
//food
foodImage = new Image();
foodImage.src = "resources/food.png";
create_snake();
create_food();
for(i = 0; i < lvl_width; i++)
{
level[i] = new Array(lvl_height);
for(var ii = 0; ii < lvl_height; ii++)
{
level[i][ii] = -1;
}
}
window.requestAnimFrame = (function(callback)
{
return window.requestAnimationFrame || window.webkitRequestAnimationFrame || window.mozRequestAnimationFrame || window.oRequestAnimationFrame || window.msRequestAnimationFrame ||
function(callback)
{
window.setTimeout(callback, 1000);
};
})();
var the_date = new Date();
var test1 = the_date.getTime();
var stamp = the_date.getTime() + 250;
function animate()
{
the_date = new Date();
test1 = the_date.getTime();
if(stamp <= test1)
{
move_snake();
the_date = new Date();
stamp = the_date.getTime() + 250;
}
if(game_over == false)
{
// clear
context.clearRect(0, 0, canvas.width, canvas.height);
displayText("Score: " + (snakeLen - 4));
display();
}
else
{
displayText("You so Sux.. Game Over homie");
}
//context.drawImage(aniblock, aniblock_x, aniblock_y);
// request new frame
requestAnimFrame(function()
{
animate();
});
}
function displayText(what)
{
context.font = "30px Arial";
context.fillText(what, 50, 50);
}
function checkSnakeCollide()
{
if( snake[0].xx == food.xx && snake[0].yy == food.yy )
{
create_food();
return true;
}
else
{
//if head moving right
if(dir == "right")
{
if(snake[0].xx > lvl_width -...