segway balancing
with power HUD
by rayon256
HTML
<div id="info">segway control
<br/>Press Arrow Keys</div>
<script src="http://cdnjs.cloudflare.com/ajax/libs/three.js/r70/three.min.js">
</script>
<script src="https://dl.dropboxusercontent.com/u/3587259/Code/Threejs/OrbitControls.js">
</script>
<script src="http://jyunming-chen.github.io/tutsplus/js/KeyboardState.js"></script>
CSS
#info {
position: absolute;
top: 0px;
width: 100%;
padding: 10px;
text-align: center;
color: #ffff00
}
body {
overflow: hidden;
}
JavaScript
var camera, scene, renderer, light, controls;
var keyboard = new KeyboardState();
var jsonModel;
var pilot;
var xangle = 0;
var zangle = 0;
var sceneHUD, cameraHUD;
var barA, barB;
var sa, sb;
init();
animate();
function initHUD() {
sceneHUD = new THREE.Scene();
cameraHUD = new THREE.OrthographicCamera(-10, 10, 10, -10, 1, 100);
cameraHUD.position.z = 5;
cameraHUD.lookAt(new THREE.Vector3(0, 0, 0));
barA = new THREE.Object3D();
powerA = new THREE.Mesh(new THREE.PlaneGeometry(4, 1),
new THREE.MeshBasicMaterial({
color: 0xff1233,
opacity: 0.5,
side: THREE.DoubleSide,
transparent: true
}));
powerA.position.set(-2, 2, 0);
barA.rotation.y = Math.PI;
barA.add(powerA);
sceneHUD.add(barA);
barB = new THREE.Object3D();
powerB = new THREE.Mesh(new THREE.PlaneGeometry(1, 4),
new THREE.MeshBasicMaterial({
color: 0x2212ff,
opacity: 0.5,
side: THREE.DoubleSide,
transparent: true
}));
powerB.position.set(2, 2, 0);
barB.add(powerB);
sceneHUD.add(barB);
}
function init() {
initHUD();
scene = new THREE.Scene();
pilot = new THREE.Object3D();
scene.add(pilot);
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 1000);
camera.position.z = 500;
scene.add(camera);
light = new THREE.PointLight(0xffffff);
light.position.set(100, 300, 200);
scene.add(light);
var ambientLight = new THREE.AmbientLight(0x111111);
scene.add(ambientLight);
var gridXZ = new THREE.GridHelper(100, 10);
gridXZ.setColors(new THREE.Color(0xff0000), new THREE.Color(0xffffff));
scene.add(gridXZ);
renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
renderer.setClearColor(0x888888);
document.body.appendChild(renderer.domElement);
renderer.autoClear = false;
controls = new THREE.OrbitControls(camera,...