JSFiddle - React, Tailwind, and code Playground
by raxxla
HTML
<canvas id="canvas" width="800" height="600" style='border:1px solid;'></canvas>
JavaScript
var context = document.getElementById('canvas').getContext('2d');
var ball = [], n=1000, v=20, fps=60;
var mfps=fps, ms=1000/fps, sms=ms;
for (var i=0; i<n; i++){
ball[i] = {};
ball[i].r = 2;
ball[i].x = Math.random()*(canvas.width-2*ball[i].r)+ball[i].r;
ball[i].y = Math.random()*(canvas.height-2*ball[i].r)+ball[i].r;
ball[i].vx = v*Math.random()*Math.pow(-1, Math.round(Math.random()+1));
ball[i].vy = Math.sqrt(v*v-ball[i].vx*ball[i].vx)*Math.pow(-1, Math.round(Math.random()+1));
ball[i].m = ball[i].r*ball[i].r;
ball[i].a = Math.sqrt(1);
}
ball[n] = {};
ball[n].r = 80;
ball[n].x = 320;
ball[n].y = 300;
ball[n].vx = 0
ball[n].vy = 0;
ball[n].m = ball[n].r*ball[n].r;
ball[n].a = Math.sqrt(0.1);
ball[n+1] = {};
ball[n+1].r = 60;
ball[n+1].x = 480;
ball[n+1].y = 250;
ball[n+1].vx = 0;
ball[n+1].vy = 0;
ball[n+1].m = ball[n+1].r*ball[n+1].r;
ball[n+1].a = Math.sqrt(0.2);
setInterval(draw, sms);
function draw() {
var date = new Date();
findCollisions();
context.clearRect(0, 0, canvas.width, canvas.height);
context.font = "12px Arial";
for (var i=0; i<ball.length; i++) {
motion(i);
context.beginPath();
var kv=Math.sqrt(ball[i].vx*ball[i].vx+ball[i].vy*ball[i].vy)/2;
if (kv>1) kv=1;
var rc=Math.round(255*kv);
var bc=255-rc;
context.fillStyle = "rgba(" + rc + ",0," + bc + ",0.6)";
context.arc(ball[i].x, ball[i].y, ball[i].r, 0, 2*Math.PI);
context.fill();
// context.stroke();
}
context.fillStyle = "black";
context.fillText((Math.sqrt(Math.pow(ball[n].x-ball[n+1].x, 2)+Math.pow(ball[n].y-ball[n+1].y, 2))-ball[n].r-ball[n+1].r).toFixed(1), ball[n].x, ball[n].y);
var mms = new Date() - date;
sms=ms-mms;
if (sms<0) sms=0;
fps=Math.round(1000/(sms + mms));
if (fps<mfps) mfps=fps;
context.fillText(fps + " fps", 4, 13);
context.fillText(mfps + " min", 4, 26);
}
function findCollisions() {
for (var i=0; i<ball.length-1; i++) {
for (var j=i+1; j<ball.length; j++) {
var...