JSFiddle - React, Tailwind, and code Playground

by raxxla

HTML

<canvas id="canvas" width="800" height="600" style='border:1px solid;'></canvas>

JavaScript

var context = document.getElementById('canvas').getContext('2d');
var ball = [], n=300, v=0, fps=60;
var k, m, dt=1, mfps=fps, ms=1000/fps, sms=ms;

// размещение мелких шариков
for (var i=0; i<n; i++){
  ball[i] = {};
  ball[i].r = 3+3*Math.random();
  ball[i].x = Math.random()*(canvas.width-2*ball[i].r)+ball[i].r;
  ball[i].y = Math.random()*(canvas.height-2*ball[i].r)+ball[i].r;
  ball[i].vx = v*Math.random()*Math.pow(-1, Math.round(Math.random()+1));
  ball[i].vy = Math.sqrt(v*v-ball[i].vx*ball[i].vx)*Math.pow(-1, Math.round(Math.random()+1));
  ball[i].m = ball[i].r*ball[i].r;
  ball[i].a = Math.sqrt(1);
}

// большой шарик
ball[n] = {};
ball[n].r = 80;
ball[n].x = 320;
ball[n].y = 300;
ball[n].vx = 0
ball[n].vy = 0;
ball[n].m = ball[n].r*ball[n].r;
ball[n].a = Math.sqrt(0.7);

// шарик поменьше
ball[n+1] = {};
ball[n+1].r = 60;
ball[n+1].x = 480;
ball[n+1].y = 250;
ball[n+1].vx = 5;
ball[n+1].vy = 0;
ball[n+1].m = ball[n+1].r*ball[n+1].r;
ball[n+1].a = Math.sqrt(0.8);

// цикл кадров
setInterval(draw, sms);

// функция отрисовки всего
function draw() {
  var date = new Date();
  findCollisions();
  context.clearRect(0, 0, canvas.width, canvas.height);
  context.font = "12px Arial";
  for (var i=0; i<ball.length; i++) {
    motion(i, dt);
    context.beginPath();
    var kv=Math.sqrt(ball[i].vx*ball[i].vx+ball[i].vy*ball[i].vy)/3; // красная скорость
    if (kv>1) kv=1;
    var rc=Math.round(255*kv);
    var bc=255-rc;
    context.fillStyle = "rgba(" + rc + ",0," + bc + ",0.6)";
    context.arc(ball[i].x, ball[i].y, ball[i].r, 0, 2*Math.PI);
    context.fill();
    // context.stroke();
  }
  dt=1;
  context.fillStyle = "black";
  context.fillText((Math.sqrt(Math.pow(ball[n].x-ball[n+1].x, 2)+Math.pow(ball[n].y-ball[n+1].y, 2))-ball[n].r-ball[n+1].r).toFixed(1), ball[n].x, ball[n].y); // расстояние между большими шарами
  var mms = new Date() - date;
  sms=ms-mms;
  if (sms<0) sms=0;
  fps=Math.round(1000/(sms + mms));
  if (fps<mfps) mfps=fps;
 ...