Three Camera Rotation

by Raphael Quintao

HTML

<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/96/three.min.js"></script>
<html>

  <body>

  </body>

</html>

CSS

body {
  margin: 0;
}

canvas {
  width: 100%;
  height: 100%
}

JavaScript

//alert("ok");

var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera(100, window.innerWidth / window.innerHeight, 0.1, 1000);

var camera2 = new THREE.PerspectiveCamera(75, window.innerWidth / window.innerHeight, 0.1, 1000);


var renderer = new THREE.WebGLRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);

var geometry = new THREE.BoxGeometry(1, 1, 1);
var material = new THREE.MeshBasicMaterial({
  color: 0xff007f
});
var cube = new THREE.Mesh(geometry, material);
scene.add(cube);

camera.position.z = 19;
camera2.position.z = 5;

var helper = new THREE.CameraHelper(camera);
scene.add(helper);

var animate = function() {
  requestAnimationFrame(animate);

  camera.rotation.x += 0.01;
  //camera.rotation.y += 0.01;
  
  //cube.rotation.x += 0.05;
  //cube.rotation.y += 0.05;
  //helper.update();

  renderer.render(scene, camera);
};

animate();