Flat Shaded Rotating Pixelated Cube and Lines
by ramseynasser
CSS
html, body {
margin: 0;
background: black;
display: flex;
justify-content: center;
align-items: center;
height: 100%;
}
JavaScript
// adapted from https://medium.com/@necsoft/three-js-101-hello-world-part-1-443207b1ebe1
let size = 128;
let scale = 4;
var scene = new THREE.Scene();
var camera = new THREE.PerspectiveCamera( 75, 1, 0.1, 1000 );
camera.position.z = 4;
var renderer = new THREE.WebGLRenderer({antialias:false});
renderer.setSize( size, size );
document.body.appendChild( renderer.domElement );
renderer.domElement.style.imageRendering = "pixelated"
renderer.domElement.style.width = (size * scale) + 'px';
renderer.domElement.style.height = (size * scale) + 'px';
var geometry = new THREE.BoxGeometry( 1, 1, 1 );
/* we replace MeshStandardMaterial with MeshLambertMaterial */
var material = new THREE.MeshLambertMaterial( { color: "#433F81" } );
var cube = new THREE.Mesh( geometry, material );
scene.add( cube );
var lineMaterial = new THREE.LineBasicMaterial({ color: "#ae3F81" });
var lineGeometry = new THREE.Geometry();
lineGeometry.vertices.push(
new THREE.Vector3( -2, 0, 0 ),
new THREE.Vector3( 0, 2, 0 ),
new THREE.Vector3( 2, 0, 0 ),
new THREE.Vector3( 0, 0, 0 )
);
var line = new THREE.Line( lineGeometry, lineMaterial );
cube.add( line );
var pointMaterial = new THREE.PointsMaterial({ color: "#43ae81", size: 1, sizeAttenuation: false });
var pointGeometry = new THREE.Geometry();
pointGeometry.vertices.push(
new THREE.Vector3( -1.5, 1.5, 2 ),
new THREE.Vector3( 1.5, 2, -2 ),
new THREE.Vector3( 1.5, -1.5, 0 ),
new THREE.Vector3( 0, 0, 0 )
);
var points = new THREE.Points( pointGeometry, pointMaterial );
cube.add( points );
var directionalLight = new THREE.DirectionalLight( 0xffffff, 0.5 );
scene.add( directionalLight );
var light = new THREE.AmbientLight( 0x404040, 5 );
scene.add( light );
var render = function () {
requestAnimationFrame( render );
cube.rotation.x += 0.01;
cube.rotation.y += 0.01;
renderer.render(scene, camera);
};
render();