JSFiddle - React, Tailwind, and code Playground

HTML

<script src="https://api-maps.yandex.ru/2.1/?lang=ru_RU"></script>
<div id="map" style="width: 600px;height:600px;"></div>

JavaScript

var data = [{"geometry":[["55.71138862411153, 37.77367871412656"],["55.71012266019391, 37.76939790853878"],["55.707263489610696, 37.77806680807493"],["55.70691213635617, 37.779719048828106"],["55.707917725147276, 37.78040569433592"],["55.70921404825181, 37.78085630545041"],["55.71243649610655, 37.77795951971433"],["55.71138862411153, 37.77367871412656"]],"centroid":[55.709580475486,37.776720339149],"name":"Кузм. 4","id":140},{"geometry":[["55.76751566643251, 37.42857062403517"],["55.767866472226196, 37.43582331721144"],["55.76668097783393, 37.44007193629104"],["55.764866375487564, 37.43882739130812"],["55.765241400258795, 37.43625247065383"],["55.764745398982136, 37.43483626429397"],["55.76285811668796, 37.43494355265457"],["55.76195678603309, 37.432872887295034"],["55.76184184974903, 37.43065201823073"],["55.76751566643251, 37.42857062403517"]],"centroid":[55.765108871012,37.434142108601],"name":"Крыл. 10","id":235},{"geometry":[["55.784270660023516, 37.627663930399564"],["55.782112252125536, 37.62765320156349"],["55.78124159982786, 37.628597339136746"],["55.781253692354674, 37.62943418834939"],["55.78425252264231, 37.629262526972425"],["55.784270660023516, 37.627663930399564"]],"centroid":[55.782900231166,37.628379186137],"name":"sssddd","id":600}];


ymaps.ready(init);
    var ObjMap;
    function init(){     
        var PolygonCollection = new ymaps.GeoObjectCollection();
        var Reg = new RegExp("\x22+","g"); // Регулярка двойной кавычки
        var ItemsList = [];
        ObjMap = new ymaps.Map("map", {
            center: [55.76, 37.64],
            zoom: 14,
            controls: ['smallMapDefaultSet']
        });
        ObjMap.controls.remove('fullscreenControl');
        ObjMap.controls.remove('searchControl');
        ObjMap.controls.remove('typeSelector');
        ObjMap.controls.remove('geolocationControl');

        for (var key in data)
        {
            // Формируем координаты для полигона
            var _tGeometry =...