JSFiddle - React, Tailwind, and code Playground
HTML
<canvas id="cv" width="800" height="600"></canvas>
JavaScript
var canvasNode = document.getElementById('cv');
var ctx = canvasNode && canvasNode.getContext('2d');
var image = new Image();
image.onload = function() {
ctx.drawImage(image, 0, 0, 512, 384);
};
image.src = "images/image.png";
var startX = 200;
var startY = 0;
var rectWidth = 150;
var rectHeight = 150;
var radius = 30;
//Main Rect
ctx.rect(startX, startY, rectWidth, rectHeight);
//Right arc
ctx.moveTo(startX+=rectWidth, startY+=(rectHeight/2));
ctx.arc(startX, startY, radius, 3 * Math.PI / 2, Math.PI / 2, false);
//Left arc
ctx.moveTo(startX-=(rectWidth / 2), startY+=(rectHeight / 2));
ctx.arc(startX, startY, radius, 0, Math.PI, true);
ctx.moveTo(startX-=(rectWidth / 2), startY-=(rectWidth / 2));
ctx.arc(startX, startY, radius, 3 * Math.PI / 2, Math.PI / 2, false);
//ctx.clip();
ctx.stroke();