three.js ~ example ~ Mr.doob
2012-01-05 ~
JavaScript
var camera, scene, renderer, geometry, material, mesh;
init();
animate();
function init() {
scene = new THREE.Scene();
camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
camera.position.z = 200;
camera.position.y = 100;
camera.rotation.x = -0.25;
scene.add(camera);
geometry = new THREE.CubeGeometry(10, 10, 10);
material = new THREE.MeshNormalMaterial();
mesh = new THREE.Mesh(geometry, material);
mesh.position.y = 20;
var mesh2 = mesh.clone();
mesh2.position.y = 40;
var mesh3 = mesh2.clone();
mesh.rotation.z = Math.PI*0.25;
scene.add(mesh);
mesh.add(mesh2);
scene.add(mesh3);
renderer = new THREE.CanvasRenderer();
renderer.setSize(window.innerWidth, window.innerHeight);
document.body.appendChild(renderer.domElement);
}
function animate() {
requestAnimationFrame(animate);
render();
}
function render() {
renderer.render(scene, camera);
mesh.rotation.y += 0.05;
}