three.js ~ example ~ Mr.doob

2012-01-05 ~

JavaScript

var camera, scene, renderer, geometry, material, mesh;

init();
animate();

function init() {

    scene = new THREE.Scene();

    camera = new THREE.PerspectiveCamera(50, window.innerWidth / window.innerHeight, 1, 10000);
    camera.position.z = 200;                                
    camera.position.y = 100;
    camera.rotation.x = -0.25;
    
    scene.add(camera);

    geometry = new THREE.CubeGeometry(10, 10, 10);
    material = new THREE.MeshNormalMaterial();

    mesh = new THREE.Mesh(geometry, material);
    
    mesh.position.y = 20;
    
    var mesh2 = mesh.clone();
    mesh2.position.y = 40;
    
    var mesh3 = mesh2.clone();
    
    mesh.rotation.z = Math.PI*0.25;
    
    scene.add(mesh);
    
    mesh.add(mesh2);
    scene.add(mesh3);

    renderer = new THREE.CanvasRenderer();
    renderer.setSize(window.innerWidth, window.innerHeight);

    document.body.appendChild(renderer.domElement);

}

function animate() {

    requestAnimationFrame(animate);
    render();

}

function render() {

    renderer.render(scene, camera);
    mesh.rotation.y += 0.05;

}